
Fundamentals of NewtonScript
Summary
In this chapter we described NewtonScript--the programming language of the Newton. Starting with frames and arrays, you learned about NewtonScript's various data structures and constructs. After covering NewtonScript, we detailed two important features of the language that make it even more excellent: its portability and garbage collection. Last of all, we went through some more lengthy examples of NewtonScript and gave you some exercises to help sharpen your understanding of the language.
You should now have enough information about NewtonScript to begin your Newton programming in earnest. Remember, you can use this chapter as a reference guide as you write your NewtonScript code.
An online version of Programming for the Newton using Macintosh, 2nd ed. ©1996, 1994, Julie McKeehan and Neil Rhodes.
Last modified: 1 DEC 1996